Chaos faults
Chaos faults are the failures injected into the chaos infrastructure as part of a chaos experiment. Every fault is associated with a target resource, and you can customize the fault using the fault tunables, which you can define as part of the Chaos Experiment CR and Chaos Engine CR.
The fault execution is triggered when the chaos engine resource is created. Typically, the chaos engine is embedded within the steps of a chaos fault. However, you can also create the chaos engine manually, and the chaos operator reconciles this resource and triggers the fault execution.
You can customize a fault execution by changing the tunables (or parameters). Some tunables are common across all the faults (for example, chaos duration), and every fault has its own set of tunables: default and mandatory ones. You can update the default tunables when required and always provide values for mandatory tunables (as the name suggests).
Various status of chaos faults are described below:
Fault Status
Below are tables with links to individual fault documentation for easy navigation.